Booha The Booha Adventure
Enter Booha
Bryan's English School, exclusive
Welcome to the Booha Adventure

The Booha Adventure

ブーハー・アドベンチャー

A whole English school living inside one small ghost. This page is a guided tour of what's actually in there, built from real screens, not a highlight reel.

No ads, ever No recommendation feed No generative AI inside
The World

Everything below is real, straight from the app: the maze that reveals one week at a time, the worlds beyond it, and a few of the wanderers who turn up along the way. Most of the thirty-six are still left for a student to actually find.

The Hub

The Hub: last week, this week, next week

ハブ、先週せんしゅう今週こんしゅう来週らいしゅう

Every visit starts here: a short Daily Check ritual, then a look at only three weeks of the school year at a time, so nobody has to stare down fifty weeks of content at once.

The hub screen, last week, this week, next week
Daily Check, the ritual that starts every visit
Daily Check, choosing which class to check in for
The Maze

The Maze: one path per week

迷路めいろしゅうごとに 一本いっぽんみち

The Maze is a separate weekly route, not a reward for clearing Blitz. One path at a time is available across the school-year map, so you can see where the adventure goes next.

Let's go to the Maze, the transition after Blitz
The maze map, real in-game screenshot
Beyond the Maze

Karasuki, the world where forgotten things go

カラスキ、わすれられたものが 世界せかい

Step off the maze into a room by room world under a shifting day and night sky. Complete a maze game and wanderers start turning up, some just passing through, some waiting to be found for the very first time.

Entering Karasuki
A lantern-lit grove in Karasuki
Beyond the Maze

Karasuki has its own companions, too

カラスキにも、独自どくじ仲間なかまがいます

Wander long enough and something might join you on the path. Each one has its own name, its own habits, and its own reason for showing up.

A companion met on the path in Karasuki
Tanoshiika, one of Karasuki's companions, with its profile card
The Reading World

Utsuroba: six drifters, one memory each

うつろば、六人ろくにん漂流者ひょうりゅうしゃ記憶きおく

Each of the six drifters is stuck between memories, and each holds one story told entirely in English: read it, solve it, give it back. Utsuroba has three tiers for experiencing those memories: Starter Memory, Case Memory, and Deep Memory. To find them, you’ll need to explore.

The gate into Utsuroba
Meeting one of the six drifters
Following a clue through Utsuroba
The Spooky Area

Muenba: a tense, spooky area

むえんば、緊張感きんちょうかんのある 不気味ぶきみなエリア

Muenba is a separate spooky area with fifteen fog-filled rooms and something hiding in each one. It is built for tension and careful movement, with the same three reading tiers too: Starter Memory, Case Memory, and Deep Memory.

Entering Muenba
Something is hiding, seen from a distance
A hunt target screen, find Twiddle
Collecting

Wanderers, waiting to be found

つけられるのを たびする 仲間なかま

Wanderers turn up when you complete a maze game. Some turn up often, and some take weeks. Every collection section starts out with thirty-six to find. The list grows, and it sits right alongside the bonus arcade games you can unlock.

Bonus games unlocked and wanderers found tracker, 9 of 36

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